| [Finished] Numel | |
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Bunselpower Project Manager
Posts : 2974
| Subject: [Finished] Numel Mon Jan 04, 2016 11:29 am | |
| Proposed SetsSet 1 : TankAbility: Simple Nature: Quiet IV spread: 31/31/31/31/31/0 (ugh) Hidden Power: Ice Egg Moves: -Growth -Ancientpower -Heat Wave -Stockpile So, the OU sets run modest, which we have (complete with hidden powers!), but there's a definite need for a trick room set. As such, I think the egg moves are more or less what we want, maybe not body slam, but there's not much more that is better. Steel moves are pretty much useless on this when so many options exist. ProgressDone x2!
Last edited by Bunselpower on Tue Feb 09, 2016 10:47 am; edited 2 times in total | |
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Mademoiselle C Goddess
Posts : 2868
| Subject: Re: [Finished] Numel Mon Jan 04, 2016 11:45 am | |
| Dun forget HP ice!
Okay, it changes nothing because it's 31/31/31/31/31/0, but I put HP Ice up there for you anyway. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Numel Mon Jan 04, 2016 11:49 am | |
| Thanks, yeah, it's implicit, but I forgot to mention it. | |
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BlueDryBones1 Breeder
Posts : 1334
| Subject: Re: [Finished] Numel Mon Jan 04, 2016 1:03 pm | |
| There is no excuse not to have Growth on here imo. Its its only and best boosting move for its SpA which turns into a +2/+2 under the sun.
Part of me wants to drop Heat Wave b/c tutors but likely Body Slam is the one that'll be dropped since although it is stronger than Return (but Nature Power is likely better) it has no need for Normal coverage or Paralysis if under TR.
Ancient Power is good for coverage while Camerupt(and Numel) are bulky enough to run Stockpile. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Numel Mon Jan 04, 2016 1:18 pm | |
| I didn't even notice growth as an option earlier. That's definitely going in.
Body Slam won't give paralysis support because of sheer force. I was leaving it on for posterity's sake. But it's gone now. | |
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BlueDryBones1 Breeder
Posts : 1334
| Subject: Re: [Finished] Numel Mon Jan 04, 2016 1:20 pm | |
| - Bunselpower wrote:
- I didn't even notice growth as an option earlier. That's definitely going in.
Body Slam won't give paralysis support because of sheer force. I was leaving it on for posterity's sake. But it's gone now. I mentioned that as non-Mega still exists and can be used that way since Camerupt is still worth using for its strong Eruption. But its speed is so low with the nature that paralysing actually doesn't save you against most things. Really wished this was faster so Rock Polish would be more viable. Also I'm dissapointed there is no dedicated Numel setEDIT: scratch that. Turns out you can probably use TR Quiet Numel with Sun Boosted Simple Growth for +4 Att/SpA in a single turn. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Numel Sat Feb 06, 2016 12:39 pm | |
| And the 6IV breeding begins... | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Numel Tue Feb 09, 2016 10:46 am | |
| And ends rather abruptly. Really good luck this time, I have two perfects! The question is, do we want male or female? | |
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bash678 Breeder
Posts : 926
| Subject: Re: [Finished] Numel Wed Feb 10, 2016 3:45 am | |
| I'm personally fine with either but some may prefer a particular one. | |
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| [Finished] Numel | |
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